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CYDOOR02.QLE
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Text File
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1997-09-01
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9KB
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250 lines
// QOOLE
// Brushes: 11
// Entities: 4
// Objects: 16
{ // Brush 0
( 0.0 -8.0 0.0 ) ( 0.0 -8.0 500.0 ) ( 500.0 -7.999956 0.0 ) city4_7 0 0 0 1.00 1.00
( 0.0 8.0 0.0 ) ( 500.0 8.0 0.0 ) ( 0.0 8.0 500.0 ) city4_7 0 0 0 1.00 1.00
( 0.0 0.0 -2.0 ) ( 500.0 0.0 -2.000022 ) ( 0.0 500.0 -2.0 ) city4_7 0 0 0 1.00 1.00
( 34.0 0.0 0.0 ) ( 34.0 0.0 500.0 ) ( 34.000259 500.0 0.0 ) city4_7 0 0 0 1.00 1.00
( -34.0 0.0 0.0 ) ( -34.000259 500.0 0.0 ) ( -34.0 0.0 500.0 ) city4_7 0 0 0 1.00 1.00
( 0.0 0.0 3.0 ) ( 0.0 500.0 3.0 ) ( 500.0 0.0 3.000022 ) city4_7 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0.0 0.0 26.0 ) ( 0.0 500.0 25.999994 ) ( 500.0 0.0 25.999979 ) metal20 0 0 0 1.00 1.00
( 24.000002 0.0 0.0 ) ( -213.049606 0.0 440.235718 ) ( 24.000322 500.0 0.0 ) metal20 0 0 0 1.00 1.00
( 0.0 -52.23333 0.0 ) ( 0.0 254.842041 394.59436 ) ( 500.0 -52.233253 0.0 ) metal20 0 0 0 1.00 1.00
( -23.999994 0.0 0.0 ) ( -24.000315 500.0 0.0 ) ( 213.049805 0.0 440.235626 ) metal20 0 0 0 1.00 1.00
( 0.0 52.233322 0.0 ) ( 500.0 52.233585 0.0 ) ( 0.0 -254.84169 394.594635 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 -25.999998 ) ( 500.0 0.0 -26.000019 ) ( 0.0 500.0 -25.99999 ) metal20 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0.0 0.0 31.999996 ) ( 0.0 500.0 32.000015 ) ( 500.0 0.0 32.000004 ) sfloor4_4 -6 0 0 1.00 1.00
( 30.0 0.0 0.0 ) ( 30.0 0.0 500.0 ) ( 30.0002 500.0 0.0 ) sfloor4_4 0 0 0 1.00 1.00
( 0.0 -45.666664 0.0 ) ( 0.0 -45.666664 500.0 ) ( 500.0 -45.666618 0.0 ) sfloor4_4 -6 0 0 1.00 1.00
( -30.0 0.0 0.0 ) ( -30.0002 500.0 0.0 ) ( -30.0 0.0 500.0 ) sfloor4_4 0 0 0 1.00 1.00
( 0.0 45.0 0.0 ) ( 500.0 44.999939 0.0 ) ( 0.0 44.999943 500.0 ) sfloor4_4 -6 0 0 1.00 1.00
( 0.0 0.0 -32.000008 ) ( 500.0 0.0 -31.999987 ) ( 0.0 500.0 -32.000015 ) sfloor4_4 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 2.000002 0.0 0.0 ) ( 2.000047 0.0 500.0 ) ( 2.000262 500.0 0.0 ) metal20 0 0 0 1.00 1.00
( -2.000002 0.0 0.0 ) ( -2.000262 500.0 0.0 ) ( -1.999957 0.0 500.0 ) metal20 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) metal20 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 -2.0 ) ( 500.0 0.0 -2.000022 ) ( 0.0 500.0 -2.0 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 2.0 ) ( 0.0 500.0 2.0 ) ( 500.0 0.0 2.000022 ) metal20 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.00026 500.0 0.0 ) metal20 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.00026 500.0 0.0 ) ( -2.0 0.0 500.0 ) metal20 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) metal20 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 -2.0 ) ( 500.0 0.0 -2.000022 ) ( 0.0 500.0 -2.0 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 2.0 ) ( 0.0 500.0 2.0 ) ( 500.0 0.0 2.000022 ) metal20 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.00026 500.0 0.0 ) metal20 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.00026 500.0 0.0 ) ( -2.0 0.0 500.0 ) metal20 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) metal20 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 -2.0 ) ( 500.0 0.0 -2.000022 ) ( 0.0 500.0 -2.0 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 2.0 ) ( 0.0 500.0 2.0 ) ( 500.0 0.0 2.000022 ) metal20 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( 7.0 0.0 0.0 ) ( 7.0 0.0 500.0 ) ( 7.00026 500.0 0.0 ) metal20 0 0 0 1.00 1.00
( 0.0 -7.999996 0.0 ) ( 0.0 -7.999996 500.0 ) ( 500.0 -7.999952 0.0 ) metal20 0 0 0 1.00 1.00
( 0.0 8.0 0.0 ) ( 500.0 8.0 0.0 ) ( 0.0 8.0 500.0 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 -50.0 ) ( 500.0 0.0 -50.000023 ) ( 0.0 500.0 -50.0 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 51.0 ) ( 0.0 500.0 51.0 ) ( 500.0 0.0 51.000023 ) metal20 0 0 0 1.00 1.00
( -7.0 0.0 0.0 ) ( -7.00026 500.0 0.0 ) ( -7.0 0.0 500.0 ) metal20 0 0 0 1.00 1.00
} // Brush 6
{ // Brush 7
( 0.0 0.0 6.0 ) ( 0.0 500.0 6.0 ) ( 500.0 0.0 6.000022 ) metal20 0 0 0 1.00 1.00
( 48.0 0.0 0.0 ) ( 48.0 0.0 500.0 ) ( 48.000259 500.0 0.0 ) metal20 0 0 0 1.00 1.00
( 0.0 -8.0 0.0 ) ( 0.0 -8.0 500.0 ) ( 500.0 -7.999956 0.0 ) metal20 0 0 0 1.00 1.00
( -48.0 0.0 0.0 ) ( -48.000259 500.0 0.0 ) ( -48.0 0.0 500.0 ) metal20 0 0 0 1.00 1.00
( 0.0 8.0 0.0 ) ( 500.0 8.0 0.0 ) ( 0.0 8.0 500.0 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 -6.0 ) ( 500.0 0.0 -6.000022 ) ( 0.0 500.0 -6.0 ) metal20 0 0 0 1.00 1.00
} // Brush 7
{ // Brush 8
( 0.0 -8.000003 0.0 ) ( 0.0 -8.000003 500.0 ) ( 500.0 -7.999959 0.0 ) metal20 0 0 0 1.00 1.00
( -7.0 0.0 0.0 ) ( -7.00026 500.0 0.0 ) ( -7.0 0.0 500.0 ) metal20 0 0 0 1.00 1.00
( 0.0 8.0 0.0 ) ( 500.0 8.0 0.0 ) ( 0.0 8.0 500.0 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 -50.0 ) ( 500.0 0.0 -50.000023 ) ( 0.0 500.0 -50.0 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 50.0 ) ( 0.0 500.0 50.0 ) ( 500.0 0.0 50.000023 ) metal20 0 0 0 1.00 1.00
( 7.0 0.0 0.0 ) ( 7.0 0.0 500.0 ) ( 7.00026 500.0 0.0 ) metal20 0 0 0 1.00 1.00
} // Brush 8
{ // Brush 9
( 0.0 0.0 58.0 ) ( 0.0 500.0 58.0 ) ( 500.0 0.0 58.000023 ) met5_1 0 0 0 1.00 1.00
( 22.0 0.0 0.0 ) ( 22.0 0.0 500.0 ) ( 22.000259 500.0 0.0 ) met5_1 0 0 0 1.00 1.00
( 0.0 -1.999997 0.0 ) ( 0.0 -1.999997 500.0 ) ( 500.0 -1.999953 0.0 ) met5_1 0 0 0 1.00 1.00
( -22.0 0.0 0.0 ) ( -22.000259 500.0 0.0 ) ( -22.0 0.0 500.0 ) met5_1 0 0 0 1.00 1.00
( 0.0 2.0 0.0 ) ( 500.0 2.0 0.0 ) ( 0.0 2.0 500.0 ) met5_1 0 0 0 1.00 1.00
( 0.0 0.0 -58.0 ) ( 500.0 0.0 -58.000023 ) ( 0.0 500.0 -58.0 ) met5_1 0 0 0 1.00 1.00
} // Brush 9
{ // Brush 10
( 0.0 0.0 58.0 ) ( 0.0 500.0 58.0 ) ( 500.0 0.0 58.000023 ) met5_1 0 0 0 1.00 1.00
( 22.0 0.0 0.0 ) ( 22.0 0.0 500.0 ) ( 22.000259 500.0 0.0 ) met5_1 0 0 0 1.00 1.00
( 0.0 -1.999997 0.0 ) ( 0.0 -1.999997 500.0 ) ( 500.0 -1.999953 0.0 ) met5_1 0 0 0 1.00 1.00
( -22.0 0.0 0.0 ) ( -22.000259 500.0 0.0 ) ( -22.0 0.0 500.0 ) met5_1 0 0 0 1.00 1.00
( 0.0 2.0 0.0 ) ( 500.0 2.0 0.0 ) ( 0.0 2.0 500.0 ) met5_1 0 0 0 1.00 1.00
( 0.0 0.0 -58.0 ) ( 500.0 0.0 -58.000023 ) ( 0.0 500.0 -58.0 ) met5_1 0 0 0 1.00 1.00
} // Brush 10
{ // Entity 0
"classname" "light_fluoro"
"origin" "0 -152 72"
"light" "300"
} // Entity 0
{ // Entity 1
"classname" "light_fluoro"
"origin" "0 152 50"
"light" "300"
} // Entity 1
{ // Entity 2
"classname" "func_door"
"speed" "100"
"sounds" "2"
"wait" "3"
"lip" "4"
"angle" "0"
} // Entity 2
{ // Entity 3
"classname" "func_door"
"speed" "100"
"sounds" "2"
"wait" "3"
"lip" "4"
"angle" "180"
} // Entity 3
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1, 2, 3, 4, 5, 6, 7, 9, 11, 12
Objects: 13, 14, 15
} // Object 0
{ // Object 1 :
Position: (0.0, 0.000004, -69.828766)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 0
} // Object 1
{ // Object 2 :
Position: (2.0, -11.999996, 63.17123)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Entity: 0
} // Object 2
{ // Object 3 :
Position: (2.0, 12.000004, 63.17123)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Entity: 1
} // Object 3
{ // Object 4 : Cube
Position: (2.0, 0.000004, 48.17123)
Orientation (rad): (0.0, 0.0, -3.141593)
Scale: (0.373333, 0.263889, 0.307693)
Brush: 1
} // Object 4
{ // Object 5 : Cube
Position: (2.0, -0.999996, 64.171234)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.466667, 0.222222, 0.1875)
Brush: 2
} // Object 5
{ // Object 6 :
Position: (2.0, -16.999996, 66.171234)
Orientation (rad): (1.570796, 1.570796, 1.570794)
Scale: (1.0, 0.229172, 1.0)
Brush: 3
} // Object 6
{ // Object 7 :
Position: (1.0, 0.000003, 75.171234)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 8
} // Object 7
{ // Object 8 :
Position: (0.000008, 0.0, 0.0)
Orientation (rad): (-0.000007, -0.006541, -0.000003)
Scale: (1.0, 0.333307, 1.000208)
Brush: 4
} // Object 8
{ // Object 9 :
Position: (1.0, 17.000004, 66.171234)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 10
} // Object 9
{ // Object 10 :
Position: (0.0, 0.0, -0.000001)
Orientation (rad): (1.570796, 1.570796, 1.570794)
Scale: (1.0, 0.229169, 1.0)
Brush: 5
} // Object 10
{ // Object 11 :
Position: (41.0, 0.000004, -21.82877)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 6
} // Object 11
{ // Object 12 :
Position: (0.0, 0.000004, 35.17123)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 7
} // Object 12
{ // Object 13 :
Position: (-41.0, 0.000004, -21.82877)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 8
} // Object 13
{ // Object 14 :
Position: (24.0, 0.000004, -19.276257)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.333333, 1.0)
Brush: 9
Entity: 2
} // Object 14
{ // Object 15 :
Position: (-22.0, 0.000004, -19.276257)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.333333, 1.0)
Brush: 10
Entity: 3
} // Object 15